title="Tickless NetBSD with high-resolution timers"
[Taylor R Campbell](mailto:riastradh@NetBSD.org)
NetBSD configures a timer device to deliver a periodic timer interrupt,
usually every 10 ms, in order to count time, wake threads that are
This made sense when timer devices were expensive to program and CPUs
ran at MHz.
But today, CPUs run at GHz; timers on modern x86, arm, mips,
etc. hardware are cheap to reprogram; programs expect greater than
10 ms resolution for sleep times; and mandatory periodic activity on
idle machines wastes power.
There are four main miletones to this project:
1. Choose a data structure for high-resolution timers, and a way to
request high-resolution vs low-resolution sleeps, and adapt the
various timeout functions (`cv_timedwait`, etc.) to use it.
The current call wheel data structure for callouts provides good
performance, but only for low-resolution sleeps.
We need another data structure that provides good performance for
high-resolution sleeps without hurting the performance of the existing
call wheel for existing applications.
2. Design a machine-independent high-resolution timer device API,
implement it on a couple machines, and develop tests to confirm that
This might be done by adapting the `struct timecounter` interface to
arm it for an interrupt, or might be done another way.
3. Convert all the functions of the periodic 10 ms timer, `hardclock`,
to schedule activity only when needed.
4. Convert the various software subsystems that rely on periodic timer
interrupts every tick, or every second, via
either to avoid periodic work altogether, or to batch it up only when
the machine is about to go idle, in order to reduce the number of
wakeups and thereby reduce power consumption.
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